Three Amateur Gamers Play for 14 Hours Straight
Tested: Xbox One
The Xbox One ($500), which comes out Friday, promises to be more entertaining, more immersive and more addictive than its predecessors. But how much more entertaining? Will all aspects of the game-rendering, movie-playing, internet-surfing, friend-connecting, shopping-enabling entertainment system pull their weight? Will the games serve as playable works of art? How much more immersive could they be? Will the Kinect 2.0 build upon the groundbreaking recognition technology of its predecessor? Will the machine seamlessly integrate all our disparate media and create a monster -- an addictive one? Perhaps the last question is the most important, but really, at its current MSRP of $500, they all are.
Three GP staffers, all casual gamers, had the chance to test the Xbox One this weekend, and, in general, it lived up to expectations. We played it for over 14 hours straight; we came away with a severe lack of sleep and plenty of strong first impressions. Addicted? Clearly. Here's what we remember.